Welcome to the Starlit Sanctum (Heavy RP)Welcome to the Starlit Sanctum, a hidden haven just outside the realms of Eorzea. Here, the diaspora of various realms can find solace—a refuge for Fae, Nightkin, and other beings who seek peace and kinship.
As you approach the entrance, be mindful—this is where the illusion begins. The threshold is a cleverly disguised Fae trap, and stepping through it transports you to someplace else.
Within the Starlit Sanctum, one discovers not just a refuge but a vibrant community where every creature, no matter how unusual, is welcomed and cherished. It is a place of magic, mystery, and (mostly)unwavering protection, offering a home to those who have none. Here, under the vigilant watch of its guardians, peace and harmony prevail, making it a sanctuary unlike any other.
Heavy RP 21+ adult themes
OOC Rules
- Be excellent to each other. Both in the Discord and in the venue, please be respectful of others. This includes but is not strictly limited to: no racial epithets or slurs, harassment, threats, insulting character or personal identities, gatekeeping, or other inappropriate behavior.
- No posting of malicious links in the Discord.
-There are no weapons allowed inside! Please stow weapons and armor before attempting entry.
- Please stow minions and any summonable companions while in the venue.
- While in the discord, we would appreciate it if you set your nickname to the name of the character you primarily attend with!
IC Regulations
- No lethal or maiming attacks are allowed—it is your responsibility as a player to ensure you RP your character not being maimed/killed during a fight.
- If staff (the bartender or our healer, for instance) asks you to do something - comply!
Zalera - Goblet - w3 - p38
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MOON RUNES IN DISCORD
Attractions and amenities

The Riddle Room™
"Step lightly, for those who enter here find both fate and fervor."Veiled in shadow the Riddle Room welcomes the bold with a silent promise of mystery. Weathered stone steps, mottled by time, ascend toward a heavy door. To one side, a tall stained-glass window—its jewel-toned fragments swirling like captured dreams—casts fragmented color across the ivy-clad walls. Lanterns burn with the same strange glow, their flicker dancing along latticed vines that weave in and out of ancient masonry. At the room’s heart stands a circular plinth: here, those who dare must face the Sanctum’s challenge. Answer wisely, and the hidden gate will sigh open; answer unwisely and...

The Lounge
“I swear I followed the crackle of the braziers to the waterfall, and somehow I’m back on the Moogle cushion again!”Hidden deep within the Sanctum, the Lounge unfolds like a secret garden of comfort and curiosity. Mossy turf softens the floor, giving way to plush, oversized cushions shaped like cheerful Moogles—inviting weary travelers to sink into their rounded embrace. Along one wall, a gentle waterfall cascades down timeworn stone, its soothing murmur mingling with the crackle of twin braziers and a grand hearth, where amber flames dance against carved pillars draped in ivy.

The Stage (room 2)
“♪Step lightly, lest the melody finds you—few who've danced to its tune leave unchanged.♪”Stepping onto the Stage feels like stepping into a dream woven from moonlight and blossom. The floor is laid with a plush scarlet runner that cushions every footfall, guiding performers toward a rugged stone outcropping—part prop, part pedestal—half-swallowed by swaying ivy and moss.

The Shifting Waters
“Soap: because even the fae can’t sparkle without a little rinse."
High among the Sanctum’s soaring spires where walls of gleaming marble meet pillars of warm, honeyed timber. Far above the clamoring below, steam drifts from hidden grottoes, carrying the faint scent of lavender and sandalwood. Each pool is carved into smooth stone, its water gently aglow with faerie-touched aether, inviting all to leave their worries behind.

The Arena (room 1)
"The arena’s never empty, for here, even the fallen linger, eager for a rematch."Deep within the Shifting Labyrinth lies an ancient arena, its structure hinting at a grand stage for gladiatorial contests. Seats line the pit, and an arena raised at the center, suggesting an audience once filled with eager spectators—and perhaps still yet to be filled, if whispers are to be believed.

The Courtroom (room 15)
“Objection! ..Oh wait, no, I just wanted to say your outfit is fabulous.”The Sanctum is not without its fair share of legal warfare. Such disputes of legality and state are brought here to the courtroom where all may deliberate.

Conjured Food and Drink
"A nip of this and who knows where your desires will take you?"Within the Sanctum, many of the delicacies and drinks are conjured by its enigmatic proprietress, Fleur. Her creations, though rich and enticing, carry a subtle, imperfect touch—a trace of aetheric contamination. Those who consume them are, knowingly or not, imbibing a hint of Fleur herself. Her essence, her desires, even her fervent passions bleed into each sip and bite, leaving those who partake at risk of feeling the alluring pull of her influence and the powerful stirrings of their own deepest longings.
The Arena (R1)
The Stage (R2)
Tsuna's Room (R3)
Pak's Fantasia Bar (R7)
The Cave (R8)
Ashley's Bread Room (R9)
Persnickety Room (R10)
The Robin Room (R11)
Emily's Cool Room (R14)
The Courtroom (R15)